A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
SUPER KONG
©1992 Sachen
Super Kong    Super Kong    Super Kong
I N S T R U C T I O N S
I. GAME INTRODUCTION

              As our science and technology became more advance, there were so many consumer products developed in order to improve human living standard, changing our life style to fix in a more comfortable, convenient and enjoyable environment. However, civilization also gave rise to many pollution that deeply influence the natural life cycle.

              Somewhere in the forest of America contintent, a little monkey mistakenly ate some chemical waste. This poor monkey was then mutated into a super kong and eat up all the food. The natives was threatened by this Super Kong. A little boy came out to help the natives to fight against this Super Kong and the jungle insects.

II. GAME DESCRIPTION

              The logo and the title screen will be displayed after the power is turned on. You can then select the entering stage up to three by pressing BUTTON A or B. Press the START key to start the actual game.

              The objective of the game is to force the SUPER KONG to land within the predefined time. During the game, Super Kong is climbing up to the top of the bamboo. The game will be over if the Super Kong reaches the top. But it would drop by one step if it is hit by the small crystal balls fired by the LITTLE BOY. However, the little boy will die if he is hit by the large fire ball shot by the Super Kong. The game will also be over after the little boy is hit for five times or when the time is out.

              In the game playing screen, there are numerous falling objects. Aids will be given to complete the task when you hit Clocks, Hearts or Bombs. However, Iron Blocks would block the path of the crystal balls and Bells would bounce the crystal balls upward and thus make the task more difficult. In addition, worms can also be found on ground at times which may hurt the Little Boy.

The function of fighting aids is listed as follows :

          Clock        :   Hit this would increase game time by 10 seconds.
          Heart        :   Speed up the little boy's action for a limited period shown on the top right screen.
          Bomb        :   It would explode if it was hit by a small crystal ball and all objects float in the air would drop.

III. GAME CONTROL

In title screen

               START key Start the game
               A key or B key :   To change the stage

In playing screen

               START key To pause and resume the game
               UP key To move up
               DOWN key To move down
               LEFT key To move left if on ground
               RIGHT key To move right if on ground
               A key :   To jump onto the ground
E N D I N G
Super Kong was not programmed to feature an ending sequence. Instead, the gameplay loops indefinitely.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.