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PENGUIN HIDEOUT ©1989, 1992 Sachen |
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I N S T R U C T I O N S |
I. Game Introduction
The objective of this game is to collect, deliver and send out each of the diamonds (one by one)
to the indicated area denoted by a flashing arrow.
II. Game Description
This game has 50 stages. Each screen displays a number of diamonds. The player (penguin)
should collect a diamond using the B-KEY, then move it over the flashing arrow. Press the B-KEY again
to drop this diamond over the arrow. Make sure the penguin is facing in line with the arrow, then press
the A-KEY to send the diamond out. All the diamonds in the current stage must be sent out in order to
enter the next stage.
Your task is not going to be easy because you are confronted by 3 seals. Both penguin and seal
may push any one of the obstacles in the game stage as weapons. The rules governing whether an
obstacle can be pushed or used as weapons are described below.
III. Obstacles Matters
There are three types of obstacles : snow ball, ice cube and diamond. Pressing the A-KEY together
with a direction key may move these obstacles in the desired direction. The rules governing the obstacle
movements are described below.
1. If way is clear, the obstacle will be moved forward. If the penguin or seal appears in the line of
movement, then it will be knocked down and killed by the obstacle.
2. There are 9 possible patterns in the immediate pair of obstacles if the way is not clear. The result
of attempting to move these obstacles is given below.
Obstacle to be moved |
Patterns of the pair |
Result of the moved-obstacle |
─────────────────────────────────────────────────────── |
Snow |
Snow - Snow |
One snow ball disappears. Two snow balls merge as one. |
Snow |
Snow - Ice |
Snow ball disappears. The ice cube remains. |
Snow |
Snow - Diamond |
Snow ball disappears. The diamond remains. |
Ice |
Ice - Snow |
Snow ball disappears. The ice cube remains. |
Ice |
Ice - Ice |
The ice cannot be moved. |
Ice |
Ice - Diamond |
The ice cannot be moved. |
Diamond |
Diamond - Snow |
The diamond cannot be moved. |
Diamond |
Diamond - Ice |
The diamond cannot be moved. |
Diamond |
Diamond-Diamond |
The diamond cannot be moved. |
IV. Game Score
1. |
Making one snow ball to disappear |
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50 points |
2. |
Killing one seal |
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250 points |
3. |
Sending out one diamond |
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550 points |
V. Getting Started
After the SUPERVISION and SACHEN logo are displayed, the game title screen will show. In this
screen, you may select a stage number before you start off a game. Pressing the SELECT key will select
the next game stage entry point (Stage 1, 6, 11, 16, 21, 26, 31, 36, 41 and 46). Press the START key
will display the game entry screen where the highest score, current score, stage number and number
of penguin lives are shown. Press any key will exit from this game entry screen and begins the actual
game playing session. Use the direction keys to move the penguin, A-key to move obstacles. Pressing
B-key will pick up the diamond. If the penguin is standing between two diamonds, you should press a
direction key as well as the B-key in order to indicate which one of the diamond is to be picked up. Pressing
the B-key again will drop the newly picked-up diamond. Pressing the START key during a game will
display the paused-screen and the game is suspended temporarily. Press the A-key in this screen when
the "CONTINUE" option is chosen will resume the current game.
VI. Paused-Screen
The highest score, current score, stage number and number of penguin lives are displayed when
the START key is pressed to pause the current game. In this paused-screen, two options are given. The
"CONTINUE" and "DIE" options. Use the SELECT key to select one of these two options. The option
chosen is indicated by a flashing triangle pointer. Use the A-key to confirm your choice and exit from
this paused-screen. The two options have the following effects:
CONTINUE : |
return to current game and resume the game. |
DIE : |
return to current game and suicide to terminate a penguin's life. |
VII. Game Controls
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DIRECTION KEYS : |
Move the penguin in the indicated direction. |
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A-KEY : |
1. Attempt to push an obstacle.
2. Exit from the paused-screen. |
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B-KEY : |
Pick up or drop down a diamond |
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START : |
Start or pause a game |
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SELECT : |
1. Select a game stage in title screen.
2. Select CONTINUE/DIE in paused-screen. |
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E N D I N G |
Penguin Hideout was not programmed to feature an ending sequence. Stage 50 is
the final stage. Once completed, gameplay loops from the beginning.
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