SCREENS
SuperVision Logo
Title
Hi-Score Page
Game
Name Entry Page |
KEYS
NONE
START
START
RIGHT, LEFT, UP, DOWN, START, A, B
RIGHT, LEFT, UP, DOWN, START, A, B |
SUPERVISION LOGO:
After inserting the Matta Blatta cartridge and switching on the unit, the SuperVision logo appears, key-
presses have no effect on this screen.
TITLE SCREEN:
Pressing the Start key on this screen takes you into the main game.
Hi-score page : The top ten scores along with names of scorers are displayed on this screen.
If you have played before, your name could up there!
Pressing the Start key whilst on this screen takes you to the main game.
NAME ENTRY PAGE:
If during the game, you achieve one of the top ten scores, you get a chance to enter your name into the hall
of fame. To enter your name (or any text that can be represented by the characters displayed), you move the black
outlined box with the direction keys to the character you want printed (out of a total of 30).
Pressing either button A or Button B will print the character. When you have finished, pressing the Start key
will take you to the hi-score page where you will see your new hi-score.
If the maximum of 12 characters are entered, the game will go straight to the hi-score page.
The Select key has no effect in this screen.
GAME SCREEN:
During the game, the direction keys will move your spaceship appropriately.
Pressing either button A or button B will fire missiles from ship.
Pressing the Start key will pause the game.
Pressing the Start key again returns you to the game. The Select key has no effect.
PLAYING THE GAME:
The object of the game, like most shoot-em-ups is to blow the enemy into the ether. You do this using your
ship which at first is equipped with primitive fire power.
From time to time, tokens will appear on the screen marked 'P' or 'S'. The ones marked 'S' offer your
poorly defended ship a shield for a short time. When you hear a high-pitched warning sound, this means that your
shield is about to run out.
Any time that your ship is hit by an alien's bullet or by an alien, it is destroyed unless it is protected by a
shield. You have give ships at your disposal and each time a ship appears, it is temporarily protected by a shield.
The tokens marked 'P' power-up your ship up to three times. Each time you collect a power-up, your ship
gets better and faster fire-power. It also gets faster. However, once your ship gets powered up to its maximum,
collecting power-ups is not wasteful. This is explained later.
If you lose a ship with zero to three power-ups and you still have some ships in reserve, your next ship will
not be powered up and you will have to build your power-ups from scratch.
Earlier it was stated that collecting power-ups after your ship is fully powered up is not wasteful. Any
additional power-ups collected at this point are held in reserve for your next ship, again to a limit of three. If you collect
any more power-ups after this point without losing a ship, you gain an extra life for every two collected. Once you have
gained an extra life however, you must collect another power-up if you want your next ship to be fully powered up.
Furthermore, the maximum number of ships that you can have is nine.
The game continues until you lose all of your ships. After the ninth wave, the same set of baddies as the
first set of nine appear. They are however, a lot meaner.
From time to time, a really mean baddie comes out of a wave. If you are near the left edge of the screen, it
will be very difficult to dodge and needs blasting rather quickly.
SUMMARY:
DIRECTION KEYS:
A or B:
Start Button:
Select Button:
'S' Tokens:
'P' Tokens: |
Up, Down, Left, Right
Fire Buttons
Pause and Resume
No effect
Temporarily shield your ship
Power-ups |
There are nine different waves.
Good Luck MATTA BLATTA Pilot!
|
|