A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
MAJONG
©1992 Bon Treasure
Majong    Majong    Majong
I N S T R U C T I O N S
I.    GAME    DESCRIPTION
                 MA JONG is a table IQ game. It is a very delightful, stimulating and a well received game. This version of game employs the GUANG DONG MA JONG rules, it needs high IQ and technique, the aim of the game is to win the eight opponents, thus becoming the NEW MA JONG area leader.
II.    GETTING    STARTED
                 After the power is turned on, the Supervision logo and the title screen would be displayed respectively. If you do not press the START key immediately after the title screen, a demonstration will be shown. Otherwise, pressing the START key would bring you to the opponent selection screen where you can select one of the opponents using LEFT/RIGHT key. Press START key to confirm your selection and to bring you to the game playing screen.
III.    HOW    TO    PLAY
                 At the onset, both you and your opponent will be given thirteen cards and a score of 2,5000. The objective of the game is to constitute a pile of fourteen cards following the GUANG DONG MA JONG rules. You and your opponent are allowed to input a card alternatively. It is determined randomly. Depending on the number of dies obtained, you are allowed to input a card first sometimes. You can elicit this move while the input command  is shown below the picture of the opponent by pressing BUTTON A. After you have input a card, you should first check whether the tile of fourteen cards has satisfied the 'MAKING RULES' (see table 1). If it is the case, you make. You may then select the 'make' command  by pressing the UP or DOWN key and confirm the selection by pressing button A in sequence. Score will be deducted from the loser's account, this score is calculated using the formula mentioned in section V and this score will be transferred to the winner's account. When a session is over, the game status will be reported on the screen. When either your score is zero or the opponent's score is zero, the game is over. If your score is zero, you can restart the game by pressing the START key. If your opponent's score is zero, you can select another opponent to continue the game in another MA JONG session.
                 If your cards do not satisfy the 'MAKE' rules after you input a card, you should select the least useful card to be discarded. You can do this by using the LEFT/RIGHT key to select the unwanted card and press A-key to discard this card. After you have finished your part, it is your opponent's turn then. He will repeat your procedure. Similarly, if he did not make after inputting a card, he must output a card. You may take this card instead of inputting a card from the main pile provided that you have two or three cards identical to this card or if you have two other cards of the same style such that the points on these three cards are consecutive numbers. The former pattern is called PUNG/KONG. And the latter pattern is termed as CHOW. Under this two situations, you can take this card after you select the appropriate command {PUNG , KONG or CHOW } and activate the command by pressing button A.
VI.    KEY    ASSIGNMENT
                  START —      1. Start the game     2. Confirm selection
SELECT      Selection commands
A Confirm selection
B Show score
UP Up one items on the command list
DOWN Down one items on the command list
LEFT Select opponent or tile
RIGHT Select opponent or tile
N.B Press "A+B+SELECT+START" to reset the game
V.    SCORING
                 Both the player and his opponent will be given 2,5OOO scores initially. The score of the loser will be transferred to the winner after each game. The actual score transferred depends on the "make" style and is equal to
                      scoring index
                 2                            x1000
If nobody makes in a game, their scores will remain the same as before.
TABLE 1 MAKING RULES
"MAKE" SUITE DESCRIPTION (MAKING RULES) SCORING INDEX
  Own hand
  from the main tiles
  Get Pung/Kong/Chow of any suite and a
  pair after inputting a card
1
  Plucking the moon
  from the bottom of
  the sea
  Get Pung/Kong/Chow of any suite and a pair
  after inputting the last card
1
  Ping Hu   4 Chows and a pair 1
  Pung/Kong Hu   3 Pungs/Kongs and a pair 3
  Head and Tails   Pung/Kongs of ONEs and NINEs of any style 7
  Same suite   All 14 tiles are of the same suite 7
  Same suite with
  winds or dragons
  Except Pungs of winds 
  or dragons  , other cards of
  same suite
3
  Three small scholars   A pair of Pungs/Kongs of two Dragons and a
  Pung/Kong/Chow of any suite
3
  Three great scholars   Pungs/Kongs of all three Dragons and a pair 7
  Four small scholars   Pungs/Kongs and a pair of winds 4
  Four Blessings
  hovering over the
  door
  Pungs/Kongs of each of the four Winds and
  a pair
7
  Heaven's Blessing   Make after inputting the first card 7
  Earth's Blessing   Make with the first discarded card 7
  The thirteen
  unique wonders
  One of each wind, one of each Dragon, one of
  each ONE and one of each NINE, and a copy
  of either one listed
7
E N D I N G
Ending details are unavailable at this time.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.