I. GAME DESCRIPTION
MA JONG is a table IQ game. It is a very delightful, stimulating and a well received game. This version
of game employs the GUANG DONG MA JONG rules, it needs high IQ and technique, the aim of the game is to win
the eight opponents, thus becoming the NEW MA JONG area leader.
II. GETTING STARTED
After the power is turned on, the Supervision logo and the title screen would be displayed respectively. If
you do not press the START key immediately after the title screen, a demonstration will be shown. Otherwise,
pressing the START key would bring you to the opponent selection screen where you can select one of the
opponents using LEFT/RIGHT key. Press START key to confirm your selection and to bring you to the game
playing screen.
III. HOW TO PLAY
At the onset, both you and your opponent will be given thirteen cards and a score of 2,5000. The
objective of the game is to constitute a pile of fourteen cards following the GUANG DONG MA JONG rules. You and
your opponent are allowed to input a card alternatively. It is determined randomly. Depending on the number of dies
obtained, you are allowed to input a card first sometimes. You can elicit this move while the input
command is shown below the picture of the opponent by pressing BUTTON A. After you have input a card,
you should first check whether the tile of fourteen cards has satisfied the 'MAKING RULES' (see table 1). If it is the
case, you make. You may then select the 'make' command by pressing the UP or DOWN key and
confirm the selection by pressing button A in sequence. Score will be deducted from the loser's account, this score is
calculated using the formula mentioned in section V and this score will be transferred to the winner's account. When
a session is over, the game status will be reported on the screen. When either your score is zero or the opponent's
score is zero, the game is over. If your score is zero, you can restart the game by pressing the START key. If your
opponent's score is zero, you can select another opponent to continue the game in another MA JONG session.
If your cards do not satisfy the 'MAKE' rules after you input a card, you should select the least useful card
to be discarded. You can do this by using the LEFT/RIGHT key to select the unwanted card and press A-key to
discard this card. After you have finished your part, it is your opponent's turn then. He will repeat your procedure.
Similarly, if he did not make after inputting a card, he must output a card. You may take this card instead of inputting a
card from the main pile provided that you have two or three cards identical to this card or if you have two other cards
of the same style such that the points on these three cards are consecutive numbers. The former pattern is called
PUNG/KONG. And the latter pattern is termed as CHOW. Under this two situations, you can take this card after you
select the appropriate command {PUNG , KONG or CHOW } and activate the
command by pressing button A.
VI. KEY ASSIGNMENT
|
START |
|
1. Start the game 2. Confirm selection |
|
SELECT |
|
Selection commands |
|
A |
|
Confirm selection |
|
B |
|
Show score |
|
UP |
|
Up one items on the command list |
|
DOWN |
|
Down one items on the command list |
|
LEFT |
|
Select opponent or tile |
|
RIGHT |
|
Select opponent or tile |
N.B Press "A+B+SELECT+START" to reset the game
V. SCORING
Both the player and his opponent will be given 2,5OOO scores initially. The score of the loser will be
transferred to the winner after each game. The actual score transferred depends on the "make" style and is equal to
If nobody makes in a game, their scores will remain the same as before.
"MAKE" SUITE |
DESCRIPTION (MAKING RULES) |
SCORING INDEX |
Own hand from the main tiles |
Get Pung/Kong/Chow of any suite and a pair after inputting a card |
1 |
Plucking the moon from the bottom of the sea |
Get Pung/Kong/Chow of any suite and a pair after inputting the last card |
1 |
Ping Hu |
4 Chows and a pair |
1 |
Pung/Kong Hu |
3 Pungs/Kongs and a pair |
3 |
Head and Tails |
Pung/Kongs of ONEs and NINEs of any style |
7 |
Same suite |
All 14 tiles are of the same suite |
7 |
Same suite with winds or dragons |
Except Pungs of winds or dragons , other cards of same suite |
3 |
Three small scholars |
A pair of Pungs/Kongs of two Dragons and a Pung/Kong/Chow of any suite |
3 |
Three great scholars |
Pungs/Kongs of all three Dragons and a pair |
7 |
Four small scholars |
Pungs/Kongs and a pair of winds |
4 |
Four Blessings hovering over the door |
Pungs/Kongs of each of the four Winds and a pair |
7 |
Heaven's Blessing |
Make after inputting the first card |
7 |
Earth's Blessing |
Make with the first discarded card |
7 |
The thirteen unique wonders |
One of each wind, one of each Dragon, one of each ONE and one of each NINE, and a copy of either one listed |
7 |
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