A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
2-IN-1 HASH BLOCK / EAGLE PLAN
©1992 Bon Treasure
2-in-1 Hash Block / Eagle Plan    2-in-1 Hash Block / Eagle Plan    2-in-1 Hash Block / Eagle Plan
I N S T R U C T I O N S
GAME INTRODUCTION
This cartridge consists of two games. One is the HASH BLOCK, and anther is the EAGLE PLAN.

HASH BLOCK
There are two modes in this I.Q. game. NORMAL and FLASH mode which are described below. The objective is to arrange the falling blocks such that groups of 4 or more identical blocks are formed, which will then disappear.
NORMAL mode: Eliminate the blocks in the empty chamber. After clearing 100 blocks, you enter the next stage immediately. The block group will fall at a faster rate at higher levels. When 7 stages are passed, you enter into the next level. In Level 2, the game will start with scattered blocks already inside the chamber. In Level 3, the block groups will rotate as they fall onto the bottom of the chamber.
FLASH mode:
You start off a game with a partially filled chamber at the bottom rows. One of the blocks will be flashing, you must arrange a grouping to eliminate this flashing block in order to enter the next stage. You can also enter into the next stage by eliminating 200 blocks.

GETTING STARTED
When the game selection screen is displayed, you can select either one of the two games using the UP or DOWN key. Assuming you have selected the HASH BLOCK game, press START will take you to select the NORMAL / FLASH game options. The current mode is pointed by the finger. Use the UP or DOWN key to make your selection, then press START will take you onto the actual game play. The keys and key functions are described in the Key Assignments section. The game is over when the block piles up to the top of the starting line. You can either CONTINUE or END the game (UP/DOWN keys to select options and START key to confirm current option and exit).
—    —    —    —    —    —    —    —    —    —    —    —    —    —    —    —    —    —    —    —    
EAGLE PLAN
This is a shooting game. At the beginning of each stage, your mission will be displayed. When a mission is completed successfully, you could buy some equipment such as MISSILE and FUEL before you set off for the next mission. This game has three difficulty levels: PRIMARY, MIDDLE and ADVANCED.

GETTING STARTED
When the game selection screen is displayed you can select either one of the two games by using the LEFT or RIGHT key. When "EAGLE PLAN" is selected, press START will take you to the game setup screen where you can select one of the three game levels (PRIMARY, MIDDLE and ADVANCED) using the UP or DOWN key. Press START will take you to the actual game play. Your mission is displayed temporarily stating you objectives. If you successfully complete the current mission you will be awarded with score before entering the next mission. With your score points you are able to buy more munitions to equip your fighter plane. When the COST box is empty in the MUNITIONS - EQUIPMENT screen, the MUNITIONS column lists 5 items and the EQUIPMENT column indicates the type or number of each of these 5 munitions. If you have money in the BANK then you can buy the current munition which is pointed by the finger. You may select the munition items by pressing the UP or DOWN key. Then press the LEFT or RIGHT key will change the content of the EQUIPMENT column, at the same time the COST field will show a number indicating the cost of that munition selected. Press A-KEY to confirm your wish to buy the selected munition with the appropriate number of type. To exit from this screen, press the UP or DOWN key to move the pointer to the plane figure just above the COST field then press the A- KEY. When the game is over the CONTINUE/END screen is shown. Select these two options by pressing UP or DOWN key then press START to confirm the choice.

Note that ground enemies such as tanks can only be destroyed by missile which can be sent out by pressing the B-KEY.

KEY ASSIGNMENTS
HASH BLOCK
START  ------  Start/Pause a game
SELECT  ------  Not Used
A-KEY  ------  Change position in a group of blocks
B-KEY  ------  Rotate a group of blocks
UP  ------  Not Used
DOWN  ------  Move Down
LEFT  ------  Move Left
RIGHT  ------  Move Right
EAGLE PLAN
START  ------  Start/Pause a game
SELECT  ------  Not Used
A-KEY  ------  Shoot / Buy munition
B-KEY  ------  Launch a missile
UP  ------  move up
DOWN  ------  move down
LEFT  ------  move left
RIGHT  ------  move right
E N D I N G
Hash Block was not programmed to feature an ending sequence. Instead, the gameplay loops indefinitely.

To view the ending of Eagle Plan, visit its individual game page.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.