A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
HAPPY PAIRS
©1992 Sachen
Happy Pairs    Happy Pairs    Happy Pairs
I N S T R U C T I O N S
I. GAME INTRODUCTION
              Happy Pairs is a simple, interesting and challenging game. There are 36 kinds of symbols tiles, a puzzle is presented in each game round. Your task is to link up all pairs with the same symbols, each linked pairs will disappear. There may be more than one choice to link up two same symbols. However, if a wrong decision is taken, you may not be able to clear all the tiles and the puzzle will need to be solved from the beginning again.

II. GAMES DETAILS
(1) Aim: Remove all the tiles by linking up all tiles with the same symbol within the
time limit. A game round is complete when all the tiles are removed in the
current puzzle.
(2) Tiles: There are 36 kinds of symbols.
(3) Game Rules:    (a). Only equal symbol tiles can be linked.
(b). Tiles can not be linked if the linking path has more than two turning points.
(c). Linked tiles will automatically disappear.
(d). A game round is passed when all tiles are removed.
(4) Connection: The following diagram shows all the possible link paths with no more
than 2 turning points.

A. No turning point B. One turning point

C. Two turning points

Other paths would need more than 2 turning points to link two tiles and these paths are not allowed in this game.

III. GAME CONTROLS
(1) In the game title screen.
              SELECT:   1. Select between the START and EXERCISE options
2. Select the game ROUND number if the EXERCISE option is already selected.
              START:Start a game.
(2) In the world map screen.
              SELECT:   Select the various countries.
              START:Start a game.
(3) In the actual game.
              DIRECTION KEYS:   Move the flashing square pointer.
              START: Pause & Resume the game.
              A-Key: Select the pair of tiles.
              B-Key: Auto-linking feature.
              Note that when the sandglass has been empty a fixed number of times indicated on the top of the sandglass, then the “TIME OUT” message will appear and the game is considered over. The game will also be over when the message “NO SOLUTION” appears which indicates that no links are possible to clear all the remaining tiles.
              To link a pair of tiles, first to move the flashing square pointer over the first tile and press the A-Key, then this selected tile will also flash. You can cancel this tile selection by pressing the A-key again when the square pointer is over it. To select the second tile, move the flashing square pointer over the second tile and press the A-Key.
              By pressing the B-Key during the game, you will invoke the auto-linking feature (if the Automatic-Linking Feature has not yet exceeded the limits already). Two tiles will be linked and disappeared automatically depending on whether these tiles exist. Every time you use this feature, the Automatic-Linking Feature entitlement number will be reduced by 1.
E N D I N G
Happy Pairs was not programmed to feature an ending sequence. Round 18 is the final round. Once completed, gameplay loops from the beginning.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.