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DREAM WORLD ©1992 Bon Treasure |
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I N S T R U C T I O N S |
I. GAME DESCRIPTION
Dream gives us hope and hope gives us the motivation to achieve
something great. However, the princess of dream who gives hope to humans has
been captured. Please help to save the princess and thus restores "hopes" in
our Dream World.
II. GETTING STARTED
The logo and the title screen will be shown after you turn the power
on. Press the START key to start the actual game at stage one.
Game will be over when HP, an indicator at the bottom of the LCD, is
used up. At that time, you can select either to continue the game at the
current level or to end the game by the SELECT key.
III. GAME INSTRUCTION
The game consists of four stages and each stage includes four zones.
Players must diligently avoid the enemies and traps and then find the way
out to the next stage. You must also kill the large monster in the last
zone of each stage before you proceed to the next stage.
The fighter was equipped with hundred percentage of ESP and HP at the
very beginning. Use the DIRECTION keys to move the fighter in the desired
direction. Press the A-key to fire and kill the enemies. From stage two,
there will be 2 weapons for selection. Selection of the desirable weapon
can be made by pressing the SELECT key. ESP will be reduced whenever you
press the SELECT key and the weapon selection function will be abolished
once the ESP level is exhausted. Small enemies can normally be killed by
the usual weapon but the large enemies (except one in the first stage)
can only be killed by the more powerful weapon. On the other side, the HP
level will be reduced when the fighter collides with the enemies or when she
is being shot or falls onto the traps area. When the HP is used up, the game
will be over. Nevertheless, both ESP and HP can be filled during the game.
ESP can be increased by one unit for every "fire" token collected and HP can
be added for every "heart" token gained.
IV. KEY ASSIGNMENT
UP or B key | Jumping upward |
LEFT | Move to the left |
RIGHT | Move to the right |
A KEY | Fire |
START KEY | Start / pause / continue the game |
SELECT KEY | Select weapon |
V. SCORING
1. 50 scores for every small enemy killed
2. 100 scores for shooting the big enemy once
3. 100 scores for collecting one "fire" token
4. 100 scores for gaining one "heart" token
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E N D I N G |
Dream World was not programmed to feature an ending sequence. The final round
is round four. Once the boss of round four is defeated, the floor disappears
from under the main character, causing her to fall off the screen and die.
Following this, the GAME OVER message is displayed.
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