A highly informative tribute to the Supervision
handheld video game system and its games.
a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  Supervision
  TV-Link
  Scans
  Music
GAMES
  Alien
  Balloon Fight
  Block Buster
  Block Buster / Cross High
  Brain Power
  Bubble World
  Carrier
  Cave Wonders
  Challenger Tank
  Chimera
  Chinese Checkers
  Classic Casino
  Climber
  Cross High
  Crystball
  Dancing Block
  Delta Hero
  Dream World
  Eagle Plan
  Earth Defender
  Fatal Craft
  Final Combat
  Galactic Crusader
  Galaxy Fighter
  Grand Prix
  Happy Pairs
  Happy Race
  Hash Blocks
  Hash Block / Eagle Plan
  Hero Hawk
  Hero Kid
  Honey Bee
  Jacky Lucky
  Jaguar Bomber
  John Adventure
  Journey to the West
  Juggler
  Kabi Island
  Kitchen War
  Kung-Fu Street
  Linear Racing
  Magincross
  Majong
  Matta Blatta
  Olympic Trials
  P-52 Sea Battle
  Pacboy & Mouse
  Pacific Battle
  Penguin Hideout
  Police Bust
  Popo Team
  Pyramid
  Recycle Design
  Scaffolder
  Soccer Champion
  Sonny X'Press
  Space Fighter
  Sssnake
  Super Block
  Super Kong
  Super Pang
  Tasac 2010
  Tennis Pro '92
  Thunder Shooting
  Treasure Hunter
  Untouchable
  Witty Cat

RUMORED GAMES

  Combat
  Devil Paradise
  Happy Flappy
  Jade Legend
  Marpol Brother
  The Kung-Fu Fighter
  Wonder Fish
CHIMERA
©199x unknown
Chimera    Chimera    Chimera
I N S T R U C T I O N S
THE PLOT
               Chimera is a large ghost-ship, as scientist named it because it can cause strange objects to appear as part of the defense shut down procedure. However, these objects, when brought together would form a 'safe' warhead which overrides the normal nuclear-based warhead. You, who are the astronaut sent to disarm the ghost-ship, must find and arm yourself with totally 4 warheads which are hidden in the ghost-ship, then disembark from Chimera in order to survive the earth from explosion.

THE GAME
               You play the astronaut who have to solve puzzles set in a hostile environment - the inside of the ghost-ship Chimera. The screen is displayed in an isometric 3D projection, viewed at an angle of 45 degrees. The ghost-ship contains over 60 screens and you have to overcome many hazards that block your way.
               At the bottom of the screen displays your score, the remaining food and water levels and on the right, the item that you are carrying. You have to complete your task-to arm 4 safe warheads and place each one in an armament room - within the food and water limit before the defense mechanism destroys the ship and scatters radioactive debris on the surface of the earth. A scrolling status line will keep you informed whenever you get an item or form a warhead.
               To form a safe warhead, it takes a combination of two objects, whereby the combination objects are different for each warhead. Your task is to find and get the appropriate items and combine them to form safe warheads, then take each warhead into an armament room and place it in the centre. Here are the combination of the four warheads which you need to discover and locate in four different rooms:
A spanner with a bolt
               You get the spanner at the start without encounting any danger but you need the spanner to disable all electric fences which would block your way to the armament room. Then find the bolt which is located in a narrow corridor near the bottom,past an electric fence. The bolt has a slotted head like a screw which is hard to see.
               When the first warhead is formed, take it to the armament, which is a dark room, and press button A to place it in the correct position.
A key with a padlock
               A key is hidden in a room which is blocked by a toaster, which can be disabled by the bread. Get the bread and do not eat it if it comes in your way by pressing button 'A' once because the bread is needed to disarm a toaster (you will eat the bread by pressing button 'A' twice if you have no object on hand and your food level will consequently be raised). Then find the padlock, which is also well hidden to form the second warhead and take it to a similar armament room.
An upside down pyramid with a pyramid
               Get an upside-down pyramid, which can disable the egg-timers, and combine with a pyramid which is well-hidden. Most objects are hidden in narrow corridors so be observant as you travel inside Chimera. Once you form the third warhead, take it to the armament room.
               Find and get a torch. Take it to a dark room and use it in order to form the 4th and final warhead. Then take it to a armament room.
               The trick is: obstacles appear in the path. For example, electric fence must be disabled with a spanner before you can proceed. But if the spanner has been combined with the bolt to form a warhead, you will have no spanner to clear your path. food and water, disguised to look like loaves of bread and mugs of fluid also appear on your way. You must get them to keep you going with the necessary supplies. There are also heat sources in which you should keep away from because they will reduce your water reserves.
               Some items are useful and others would cause death. You must tamper each hostile objects with the correct tool or instant death will be resulted. Here are a few hints which may be useful as you carry out your task :
—  Use bread & water wisely.
—  Move quickly. If you need to think, press pause.
—  Objects are well-hidden, try to move into awkward places and press the button. Though death may be resulted, it will be worth trying.
—  When you are carrying an object, your food supply runs out faster and even faster when you are carrying an missile.
—  The closer you are to a source of radiation, the more water you lose.
—  After the third warhead is formed, the former radiation sources would become food and water sources.
               You, the astronaut with an important mission, need strategy and planning in carrying out your task. And most important of all, patience, as this is a puzzle game for those with a lot of patience.

PLAYING THE GAME
               After the SuperVision logo, the title screen appears. Use The SELECT/ARROW key to select one of the three control methods with which the astronaut move Directional A, Directional B & Rotational. Press START to begin. An isometric projection of the playing area displays.
At the bottom of the screen appears :
· the score
· your current food & water level
· a visual representation of any objects that you are holding
· an event line which scrolls messages
You control the movement of the astronaut by using the direction keys :
Directional A Directional B Rotational
DOWN move button left move bottom right         has no effect
UP move top right move top left move in direction astronaut is facing
LEFT move top left move bottom left rotate astronaut left by 90°
RIGHT         move bottom right         move top right rotate astronaut right by 90°
               Use button 'A' to get of combine any useful objects as you travel inside the endangered ghost-ship. The following rules should act as a guide-line :
·  If the object encountered is food or water, it could be taken and your food & water levels are consequently raised/
·  Before you form a safe warhead :
–  if the object you encountered is an animated object and the object you hold is capable of disarming it, for e.g. a spanner could be used to disarm an electric fence but could not be used on a radiator or hourglass, you are allowed to proceed your journey, otherwise you will be destroyed.
–  if the object you encountered is not an animated object, a combination should be attempted. A correct combination would form a warhead. A wrong combination would result in instant death.
               Once a warhead is formed, it should be taken into a room, if encountered, would be indicated in the scrolling event line. Usually the color of the screen indicates what room to take to. The armament room is a darker room. Once you are in the room, pressing button 'A' would automatically place the warhead in the correct position. Do not place yourself behind the room, otherwise you will be locked. Be careful where you are before you press the button.
               A safe warhead cannot be used to disarm or combine with any objects. Hence, exercise tact because a warhead could not clear any hazards that block you way to the armament room. If your are not carrying any object, only an non-animated object could be taken by pressing button 'A', otherwise death results.

THE END
               If you succeed in arming all four safe warheads and placing them in the appropriate rooms, disembark from CHIMERA. The exit is a rather dark screen near the start. The darkness level is midway between an arming screen and the dark room. Hence, you have completed the mission and become the victor of the game. You are, of course, applauded.
E N D I N G
Chimera was not programmed to feature an ending sequence. The upside-down pyramid and pyramid objects do not actually appear anywhere aboard the ghost-ship, rendering the game unplayable following the arming of the second warhead. Only by cheating can all four warheads be armed successfully, after which the game advises the player to head to the exit room. Unfortunately, there is no way to trigger an ending in either the exit room or any of the other rooms.
“Supervision: handheld of the less fortunate” created by and © Brandon Cobb.