| |
UPDATES |
• December 4, 2024
Has it really been two years since the last update?! Good.
Ahem! Today I've added a recent interview with a graphic artist who formerly worked
for Tiger Electronics in Hong Kong. Said artist wishes to remain anonymous, which
is perfectly understandable considering how the game.com is the topic of discussion.
• November 8, 2022
I put myself through the horror of recording the Castlevania: Symphony of the
Night soundtrack via real hardware of course so if it tickles your
fancy you may now listen to it online, or download it. I personally recommend
neither option.
• November 5, 2022
Let's have another interview, eh? Today it's Brian Rubash, who was the Director
of Web Marketing at Tiger Electronics from 1997 - 2002. A very enthusiastic
fellow indeed, Brian was kind enough to spend several hours on the phone with
me back in 2019, rapping about the game.com and his favorite company. It is,
so far, the longest and most detailed interview posted to the website, so be
sure to give it a good read!
• October 21, 2022
I should probably be packing a suitcase for my imminent trip to Japan especially
since I've been unable to visit for the past three years [!] but what the
hell: Let's make the game.com a priority.
I'd be a Halloweenie if I missed the opportunity to announce the
discovery of the Castlevania: Symphony of the Night prototype (or as I like
to call it, Simfauxny of the Naught) in time for the upcoming
holiday. So... BOO! I'm announcing it.
Go to the unreleased games page, where you'll find a link to Castlevania:
Symphony of the Night. Click that link, et voilà: Drac is back. I've
also added the game's icon to the cartridge icons page.
BTW: In case you're curious about the origins of this prototype, I invite you
to read some of this website's recent updates: a few of which snuck in just
now! *wink*
• October 10, 2022
High time I added some new interviews, isn't it? After all, I had two former
Tiger employees on the horn back in June of 2020 [!]. Why not finally share
our convos with the world?
First up is Anthony Grimaud, who was the Regional European Sales Director at
Tiger Electronics from 1995 - 2002. Then we have Marc Rosenberg, the Senior
Vice President of Marketing at Tiger Electronics from 1987 - 1998, and Executive
Vice President of Marketing from 1998 - 2003. Give 'em some applause!
These gentlemen were kind enough to share their unique, firsthand insight into
the ups and downs of the game.com, and of Tiger in general. The resulting
interviews which I've just finished properly transcribing and editing
are the most in-depth and extensive yet, to appear on this website!
• September 25, 2022
The 1999 Tiger Electronics toy fair catalog recently landed on my doorstep
with a big ol' thud, which would have been fine if I didn't have to
scan it. Sadly, duty calls. So I brought it inside, snipped its binding rings,
carefully removed all of its game.com related pages, aaaaand... D'OH!! The
pages were too wide to fit any of my scanners! Grrrr! Thanks, Tiger: you have
screwed me again.
But, whatever. After a bit of disgruntled scanner shopping, I found myself in
possession of a brand new Plustek OpticSlim 1180 jumbo flatbed scanner
(very expen$ive): perfect for the task of properly archiving the aforementioned
catalog pages.
And... HEY!! There's some interesting stuff here, y'all: namely info & pics
for a slew of unreleased games. So have a look!
• September 1, 2022
This... is... dreadful.
I tried playing Castlevania yesterday, only to be quickly overwhelmed by its
broken controls. Realizing I'd need to be smashed in order to smash through
this game, I picked up a bottle of merlot and returned to the catastrophe
this evening.
I can tell you this: The game is fairly well along. It appears all of the
story text is present at least, and I was able to play all the way through
to Marble Garden Zone, where Tails showed up Marble Gallery. This is
where I unfortunately seem to be stuck though at least for the time
being as there doesn't appear to be any way to progress.
Further analysis will be required in order to find out just what percentage
of the game was actually completed before corporate gave it the axe. But I
need a little break first.
• August 30, 2022
Guess what??
Chicken butt.
Also! A certain anticipated game binary is now in my possession. Wow. I never
thought I'd be excited to play a Castlevania game. They're not really my thing.
*shrugs*
Hey, wait! I definitely never thought I'd be excited to play a game.com
game: They're REALLY NOT my thing! But, here we are. For you see, today is
Symphony of the Night... day. And where the game.com is concerned, the stakes
have never been higher. *rolls eyes*
So let's have a try! (How bad could it be?)
• July 13, 2022
Osman sent me a video of Castlevania: Symphony of the Night, recorded
directly off his game.com pocket pro. Watching it was a surreal experience.
The Castlevania games are extremely popular, and well known across the world.
It's mind-boggling to think that Tiger Electronics came so close to publishing
one of these legendary games for their dinky little handheld, only to have it
cancelled at the last minute.
That being said, it's about what you'd expect from a game.com game: laughable
music, hideous visibility, and bargain basement gameplay. It would not
have been a system saver, folks. (Then again, nothing could have saved
the game.com!)
• July 9, 2022
Sick of having it serving no purpose, trapped at the bottom of a big plastic
tub for the past year and a half, I dispatched my seemingly blank Castlevania:
Symphony of the Night test cartridge to Osman Celimli (a bosom chum I'd previously
cajoled into writing a Supervision emulator), for some good ol' fashioned technical
analysis. So he popped it open, did a few simple repairs to the PCB, and...
You know what? Turns out there's a game on there after all!
Well I'll be doggoned. Good thing I didn't sell it, or trade it for a bag of
potato chips.
As you may well know, Castlevania: Symphony of the Night was... *gasp*...
never released for the game.com! (A tragedy indeed.) A handful of teensy
screenshots was all that we, the fans, ever saw. But that all
changed today, for better or for worse.
What's next? Osman's somehow got to conjure up the nerve to actually try
playing it. Good luck with all that.
• July 15, 2020
When I discovered that the UK version of the game.com Internet package featured
a slightly different box, manual, and cartridge label than the US version, not
to mention additional inserts, my initial reaction was, No. NO! NOOOOO!!
I bought it anyway, knowing full well I'd have to scan everything. Yuck. But
now the dirty deed is done, and the downloads are waiting for you over on the
scans page.
• January 8, 2020
Added some details and screenshots for Holyfield Boxing, NBA Live '99, and
Small Soldiers to the rumored games page. This info was mostly scooped from
the archived website of developer Handheld Games.
• January 4, 2020
This has been in the works for far too long and today, I'm nauseous to announce that:
The end of the game.com rides again.
Yep. My formerly threadbare website about a handheld game system that's even
less enjoyable than the Supervision [!!]... is back. Now bloated with far more
information than you'll ever care to know, to experience it is a grand adventure
in masochism. (Though still less painful than actually playing game.com games.)
If you're wondering why I've wasted so much time building a virtual shrine to
such a useless piece of plastic stuffed with shoddy electrical components, it's
simple: I did it because I knew no one else would. Amen.
• January 3, 2020
Welcome to 2020, where we're still discussing the game.com. Today I
wrapped up the Internet and Web Link pages (at least for now), added the theme
music for Henry + a whole pile of recorded sound effects from the various
games, and uploaded two advertisement scans.
• November 26, 2019
Oh, bother. I hadn't yet made high-quality scans of all the cartridge labels,
so I did 'em tonight. Scanning things is boring, and scanning game.com things
is boring + dumb.
• November 25, 2019
Ho ho, what do we have here? Why it's a Castlevania: Symphony of the Night
test cartridge! Gear. So, with moderate excitement, at approximately 2:10
this afternoon, I slapped that baby into my pocket pro aaaaand... nothing.
The Please insert Cartridge message appears, and it's game over. Well,
that's not too bad; I mean at least this way, I can't be disappointed
by the gameplay.
• November 9, 2019
I've completed the system info page. My, my, have I been a busy bee this year.
But it ain't time for me to toot my own horn just yet! There's still a few
more things for me to get around to, namely the Internet and Web Link carts,
before this allegedly new and improved website can be slapped
online for people to not enjoy.
• October 3, 2019
The introduction portion of the introduction page has been written and added.
One would think I'd have done that part first, before all the scans and
recordings and whatnot, but one would be wrong.
• September 26, 2019
I started on the music pages a few days ago, but had some troubles with the
layout. It was fairly nerve-wracking and I had to distance myself from it
for a while. But today I got it all figured out and they're done now.
Hallelujah.
• September 20, 2019
The music recordings I made from Fighters Megamix back in January have now
been cleanly pieced together. It wasn't difficult work, but it was painful
work. The music is just so bad that having to listen to it over and over
during the splicing process was cruel and unusual punishment. What a sad,
sad story: but I brought it upon myself!
• September 6, 2019
After doing absolutely nothing game.com related for a while, I came back
to it this morning. *shudder* I started on the music page, and both started
and finished the rumored games page. To confirm titles for the rumored games
page I had to do a lot of skimming through old Usenet posts made by then-employees
of Tiger Electronics. It was weird and kind of depressing to see just how
desolate the game.com newsgroup was, even back when the system had first hit
the market. Poor bastards never had a chance.
• June 7, 2019
I interviewed John Young, the high school teacher from Canada who at one point
donned an orange suit to briefly become the face & attitude of Tiger's
game.com television ad campaign. The commercial he starred in is the very one
that piqued my interest in the game.com when I was a teenager, so it was kind
of cool to rap with him about it.
• May 29, 2019
Realizing I'd forgotten to record a song from Sonic Jam (curses!), I went back
and recorded it. Then, for good measure, I played through the entire game to
make sure there weren't any other tunes I'd overlooked. There were not. It's
an awful game, playing it makes me sad. Thank goodness for Tails & the cheats.
• May 26, 2019
I managed to track down the guy who programmed gclink, a nifty command-line
utility that interacts with the game.com via its now otherwise useless Web Link
cable. The download links had all been dead for the past 18 years [!]. Thankfully,
he'd kept backups of the source code and was kind enough to share it. This is
a good starting reference for anyone studying the transfer protocol.
• May 23, 2019
Most of the cheats listed online are genuine. Some few are not. That's fine.
What really grinds my gears is that two of the passwords for The Lost World:
Jurassic Park are incorrect, meaning I had to play the game again (argh!) in
order to get the right ones myself. Work with me here, people! I don't want
to play the games anymore!!
But speaking of playing the games: I recently nabbed the brief ending sequence
for Scrabble, and today I recorded the quick, horny (horn-based)
tune that plays during it. I also went back and got a more convenient recording
of the 3-minute [!] song from The Lost World: Jurassic Park, that will require
no splicing. So there's that.
• May 13, 2019
I managed to endure an entire single player game of Jeopardy! only to find out
there's a little victory ditty at the end, which I hadn't recorded yet. D'oh!
So I connected the game.com to the computer, sat through another round of the
game, and recorded it. Whee!
But! It reminded me that I also hadn't recorded the otherwise unused music that
only plays when there's a second cartridge inserted in the system. See, Jeopardy!
prefers to live alone. So if it sees a neighbor, it hangs at the title screen.
You can't play, but to make up for it the game gives you a bonus feature
(i.e. glitch): you get to hear a few short tunes that otherwise go unused. (It's
not worth the trouble.)
• May 8, 2019
To avoid the risk of passing on bum information, I've been testing out all the
game.com cheat codes floating about the 'net. If I cannot personally verify a
cheat code, it will not appear on this website.
Mucking about with cheat codes is not enjoyable. But at least I don't have to
go and collect all the level passwords for Duke Nukem 3D, because the programming
for the entry system was never finished. Finally, gross negligence on the part
of a programmer is a boon to me, instead of a detriment. Hurrah!!
• May 6, 2019
Spent a few hours working on the new website framework today, and it seems to
be done now. Sort of. I guess. Can't seem to get a couple of the background
colors quite right. Argh. The devil really is in the details. (And the game.com
is the devil's handiwork.)
• January 24, 2019
I began to record terrible music yesterday, and continued doing so today. It
feels like a colossal waste of time, perhaps because it is. Some things I have
noticed so far:
1). | |
Duke Nukem 3D's Lunar Apocalypse and Shrapnel City level tunes both have a
rendition of the title theme sneak in partway through them, which sounds really
out of place and in my opinion breaks the flow of the melodies.
I never noticed before, probably because when actually playing the game there
are constant digital sound clips interrupting the music so it's hard to follow. |
|
2). | |
Thanks to the game.com's lovely automatic power-off after 3 idle minutes
feature, I could not easily capture The Lost World: Jurassic Park
theme in one fell swoop. Why? 'Cuz it is longer than 3 minutes, and to keep
the machine on I have to press a button now and then. When a button is pressed,
a digital sound clip plays which interrupts the music. This means that, despite
the recording now being done, I'll still have to go back later and properly
splice it together from clean parts of the music. |
|
3). | |
To record the stage themes from Fighters Megamix, I had to... link two
systems together. *sigh* It's nigh impossible otherwise, because in 1P mode
the CPU is going to be getting in kicks and punches frequently, which interrupts
the music with a digital sound clip each time. In 2P mode, however, both players
can just stand there and do nothing (which equals the ideal game.com playing
experience). At least I have another link play test update: endured five
consecutive Fighters Megamix matches without any alleged connection errors. |
|
4). | |
The game.com BIOS plays an annoying little ditty just before the 3 minute
power-off window closes. Were YOU aware of that? |
• January 22, 2019
Did you know I had one of my game.com systems modified? Well you do now. Why
would anyone need to mod a game.com, you ask? Certainly they are already
perfect enough straight out of the box. (Chuckling ensues.) I'll tell you
why: Because one of the many things that stinks to high heaven about the
game.com is the poor audio quality. Don't ask me why but I want to record
music from the games and offer it here for download. As a purist, recording
directly from the system itself is the only way to go. Trouble is this: The
speaker and headphone jack alike produce MASSIVE AMOUNTS OF STATIC. So,
rather than make recordings of what the game.com actually sounds like,
I decided it would be (slightly) less painful on the ears if I instead made
recordings of what the game.com should sound like.
Luckily [?] for me, an electronics whiz by the name of Dave Nelson (no, not
the news director of WNYX) was bold (and crazy) enough to take on the challenge
of... improving the game.com. He removed the 5,000 screws holding the hunk of
junk together, and went to town making modifications to the main board in
order to do what Tiger couldn't be bothered to do: something right. The result
of the surgery? A game.com that doesn't sound (entirely) like dog doo. Sure,
the musical capabilities of the game.com are still lousy, but at least now I
(and soon, you!) can finally hear that lousiness without a MASSIVE AMOUNT OF
STATIC to go along with it. Isn't that awesome?
Oh and by the way: Due to the game.com being completely unshielded, it is prone
to picking up radio frequency interference. During my recording sessions, I have
to find just the right spot to set it, where it won't have a radio station
bleeding in. This is not fun.
• January 17, 2019
Back home now, and decided to do some follow-up link play testing with two
original model game.com systems, to see if they fared any differently than
the pocket pros. (Why do I do this to myself?) I linked the systems together,
popped Jeopardy! and Scrabble into their dual cart slots, and prepared to be
disappointed. And disappointed I was! (Natch.)
Jeopardy! ...refused to get past the title screen. No amount of button pushing
nor screen tapping could get it to respond on either machine. Remembering that
Frogger and Centipede both have problems when a second cart is inserted, I
popped out Scrabble from both machines and started again. Okay, now Jeopardy!
responds. I guess it too likes to fly solo.
I figured I would give Jeopardy! the ideal environment to NOT crash in: after
getting the game started and allowing the CPU player to score thus giving
it control of the board I decided to carefully set both systems down on
the bed, and walk away. (Which is exactly what I should have done to begin
with.) With the systems lying untouched, there would be no movement to
potentially interfere with the cable connection. If the link mode failed, it
would purely be because of the software.
So how did it work out? I walked away, and I kid you not: 15 SECONDS LATER,
one game.com turned itself off and the second one reported a link error. THE
GAME.COM COULDN'T FACE PLAYING ITS OWN SOFTWARE ALONE. Just... embarrassingly
sad.
And what about Scrabble? Well this time, Scrabble actually detected the link
cable and I was able to start a game. But, not wanting to play Scrabble alone,
I just fiddled about for a minute or so before saying, GOOD ENOUGH, and
finally putting all this game.com link play nonsense to bed.
Remember, folks: I did all this so you don't have to.
Oh. Yeah. And the link cable got stuck in one of the systems at the end of it
all. Tried my best to gently ease it out, but it wasn't playing ball. Had to
end up wrenching the hell out of it, and a tiny piece of the plastic broke off.
Good.
• January 16, 2019
So we get to the top of the mountain tonite and I ask my buddy, How about we
play some more game.com? He winces and deadpans, Can we have a drink first?
This is how every conversation about the game.com should start, by the way:
with a drink. Anyway we have the drink, and then I announce the two games
we'll be playing: Jeopardy! and Scrabble. He sighs, a natural reaction to the
circumstances.
First up on the link play festivities? Jeopardy! And it works. For a while,
that is. My buddy and I get totally owned, as the saying goes, by the CPU
player all through the first round - in part, because the game expects some
of the answers to be entered very specifically, meaning a few of our CORRECT
guesses were invalidated by the game because of some triviality. By the time
Double Jeopardy! hits, we're bored out of our gourd. Thankfully we didn't
have to suffer long because... oh, you know what's coming... the game crashed.
YEP! My game.com turned off on its own, and his reported a connection lost
message. Phew. On to the next one.
Scrabble!!! ...couldn't even detect the link cable. What a piece of crap.
And that's it for him! My buddy never has to suffer with the game.com again
in his life. If only I were so lucky.
• January 8, 2019
Disregard part of that November 3rd, 2018 update, because I've decided once
again to go the whole hog with this website, despite the game.com
most definitely not being a prize pig (more like a swine).
To this end I've borrowed the web design from my critically acclaimed
(read: tolerated) Supervision website, and have begun tailoring it to suit the
game.com. Folks, you're in for a real treat! (And if you believe that, I've got
some choice swampland to sell you.)
• January 7, 2019
Yowza yowza, it's time for a GAME.COM SUPER LINK PLAY UPDATE!!!
So I gave it a go today on my own, as my buddy was (conveniently)
unavailable. Only this time, I linked two original (full-bodied) game.com
systems together, thinking I'd have better luck than we did with the pocket
pros. What happened?
Fighters Megamix... actually worked! What a shame, I had to play it! Only did
one match, but it all worked fine. Couldn't bear to go back for more.
Mortal Kombat Trilogy... also worked. Poorly. It had lag. Nothing like performing
an uppercut and having to wait for it to load. Worse, the game still crashed.
Yep. Four matches attempted, two were ruined by a connection lost message.
Disgraceful.
Williams Arcade Classics = confusing, but functional Joust, just like the last
time. Double flawless.
So what did we learn?
1). | |
Joust always works. Kudos to the programmers. |
|
2). | |
It's a 50-50 shot with Fighters Megamix. |
|
3). | |
Mortal Kombat Trilogy is worthless. |
|
4). | |
It seems clear there's a difference
in the hardware somewhere between original and pocket pro game.com systems, that
fiddles with the link play for some reason. Nice job with the cost-cutting
measures, Tiger! |
But it's not over yet!! Stay tuned for part III of the game.com link play fiasco
when we'll be presenting Jeopardy! and Scrabble. Ooooh boy, am I ever excited.
• January 1, 2019
I ambushed my buddy during our traditional New Year's Eve hike, by surprising
him with two game.com Pocket Pro systems (with backlit screens, of course!),
a compete.com link cable, and two copies each of Fighters Megamix, Mortal
Kombat Trilogy and Williams Arcade Classics, and daring him to face off
against me in each game. No, he did not leap off the edge of the mountain when
he saw the game.com (though he may have, if he'd known anything about them
going in). He agreed to my ridiculous challenge, aaaaand...
What a crock.
Mortal Kombat Trilogy and Fighters Megamix both refused to let us get past the
fighter select screens in their two player link cable modes, blaming a supposed
connection error. I took this to mean poorly written software error.
And I'm fairly certain my interpretation is correct, because Williams Arcade
Classics, ironically the last game we tried, actually allowed us to play Joust
in two player link cable mode. Even then, the experience was still pretty
pathetic: The machines could barely keep up with everything going on, we could
rarely tell which of the characters we were supposed to be controlling, and
et cetera. Despite all this we actually were able to enjoy the experience, if
only for the pure absurdity of it all. But it was a relief to have it over
with. Thankfully the rest of the night's festivities were far more enjoyable.
In retrospect, the 5 minutes we played Joust was definitely the most fun I've
ever spent playing a game.com. It was also a learning experience because it
showed me just how awful and flawed the software is. We were using NEW systems,
NEW link cable, NEW games. Did the programmers of the two fighting games even
test the link play modes on real, finalized hardware before the games shipped?
And why does a video game from 1982 play like such a hobbled mess on a system
from 1997?
• December 6, 2018
Nevermind, I've got the compete.com link cable now. Dare I use it?
• November 23, 2018
As I process the instruction manual scans into handy dandy PDFs, I have to
keep referring to the originals to see if my scans are crooked, or if the
manuals are actually printed crooked. And it's the manuals. They're actually
printed crooked. And sometimes, it's not just a little crooked. No, it's
like some of the page is cut off crooked. What were they thinking?! Did
they even care at all? More importantly, why do I care?
Also, hey! I was able to pick up the game.com modem! (Wait 'til you see its
official documentation: a sad, pathetic xerox print.) Am still seeking the
compete.com link cable, though. Damn it.
• November 3, 2018
Oops, I accidentally deleted some of my work files for this website. What a
bonehead. *shrugs* The new-ish design wasn't looking too hot anyway, so good
riddance.
So in addition to hurling the sorta new design out the window, I've decided
there's NO WAY I'm going to find the time, energy and interest to make this
game.com tribute anywhere near as massively detailed as my li'l old Supervision
website. You'll just have to take what you get, and like it. (Or hate it. After
all, this is the game.com we're talking about here.)
P.S. - I'm a bit miffed about how many different packaging variations there
are for this chintzy little system. I grow weary of hunting them all down.
But, too bad.
• October 18, 2018
This is actually coming along pretty well. I'm working on overdrive, scanning
documents, boxes and catalogs like a maniac, and daydreaming about making
high-quality recordings of annoying, tinkly game music. Somebody STOP me!
• October 11, 2018
So I guess I should get off my lazy duff and actually start adding content to
this skeletal website. Some actual game information would help, for starters.
And scans of everything and I do mean everything! After all, the
Supervision can't get all the glory. (Did I really just use the word glory in
the same sentence as Supervision??)
• October 4, 2018
Website gets a new home on diskman.com after zero updates in 8 years. Now
that's dedication!
• May 5, 2010
Website launch. *yawn*
|
|
|