A website dedicated to the game.com portable gaming
system from Tiger Electronics, and its games.

a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  game.com
  Internet
  Web Link
  Scans
  Music
  Commercials
GAMES
  Batman & Robin
  Centipede
  Duke Nukem 3D
  Fighters Megamix
  Frogger
  Henry
  Indy 500
  Jeopardy!
  Lights Out
  Monopoly
  Mortal Kombat Trilogy
  Quiz Wiz: Cyber Trivia
  Resident Evil 2
  Scrabble
  Sonic Jam
  The Lost World:
  
Jurassic Park
  Tiger Casino
  Wheel of Fortune
  Wheel of Fortune 2
  Williams Arcade Classics

EXTRAS

  Unreleased games
  Cartridge icons
INTERVIEWS
  Al Baker
  Anthony Grimaud
  Marc Rosenberg
  Brian Rubash
  Matt Scott
  John Young
MUSIC
All kinds of game.com audio, from music to voices to sound effects, can be downloaded here. You can listen to individual tunes, or download everything at once. Whatever tickles your fancy. If you're interested in learning the “secrets” of the recording process, scroll to the very bottom of the page and read all about it.

DOWNLOAD

  game.com music
  game.com sounds

LISTEN ONLINE

  Page 1: Batman & Robin, Castlevania: Symphony of the Night, Duke Nukem 3D
  Page 2: Fighters Megamix, Frogger
  Page 3: Henry, Jeopardy!, Lights Out, Monopoly, Scrabble
  Page 4: Sonic Jam, The Lost World: Jurassic Park
  Page 5: Tiger Casino, Tiger Web Link, Wheel of Fortune 2
BATMAN & ROBIN
Theme
Menu
Ingame 01
Ingame 02
Ingame 03
Ending
Game Over
CASTLEVANIA: SYMPHONY OF THE NIGHT
Story
Ingame 01
Ingame 02
DUKE NUKEM 3D
Theme
L.A. Meltdown
Lunar Apocalypse
Shrapnel City
Game Over

Not-so-fun facts:

•   To make the recordings I connect a first-generation “large” game.com, running on batteries, to my PC.
•   The game.com I record from was specially modified to clean up the audio output, as the stock hardware outputs a great deal of static noise which would spoil the quality of the recordings.
•   Since the game.com isn't shielded against radio interference, I must place the system in just the right spot to avoid a local radio station bleeding into the recordings.
•   The audio hardware used in the game.com is so limited, music and audio clips cannot be played simultaneously. Whenever an audio clip is played, the music is halted until the clip finishes playing. Therefore, games must be manipulated into not playing audio clips during the music, else the music will be distorted.
•   Some music can only be cleanly recorded during link play: two game.com systems connected together via the compete.com cable.

The whole process is a mite inconvenient, to say the least.
“The end of the game.com” created by and © Brandon Cobb.