A website dedicated to the game.com portable gaming
system from Tiger Electronics, and its games.

a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  game.com
  Internet
  Web Link
  Scans
  Music
  Commercials
GAMES
  Batman & Robin
  Centipede
  Duke Nukem 3D
  Fighters Megamix
  Frogger
  Henry
  Indy 500
  Jeopardy!
  Lights Out
  Monopoly
  Mortal Kombat Trilogy
  Quiz Wiz: Cyber Trivia
  Resident Evil 2
  Scrabble
  Sonic Jam
  The Lost World:
  
Jurassic Park
  Tiger Casino
  Wheel of Fortune
  Wheel of Fortune 2
  Williams Arcade Classics

EXTRAS

  Unreleased games
  Cartridge icons
INTERVIEWS
  Al Baker
  Anonymous artist
  Anthony Grimaud
  Marc Rosenberg
  Brian Rubash
  Matt Scott
  John Young
INTERVIEW: ANONYMOUS ARTIST
A graphic artist who worked for Tiger Electronics in Hong Kong, who wishes to remain anonymous, was interviewed by Brandon Cobb for “The end of the game.com” in 2024.

Which department did you work in, at Tiger?

The so-called game department, but we were just producing the graphics: the pixel art and the LCD display art. The programming was passed to another OEM company in Hong Kong called... I can't remember the name. The OEM company, they were gaming idiots: they had no sense of how to make games. So the Tiger games, as you know, were just rubbish. The game development was really bad. The game.com hardware is too slow, and the screen too, the screen refresh rate is bad. But I think the main issue was the programmers. They had no common sense.

Were you the only artist working on game.com games?

Actually, every one of us in the art team was responsible for one game, especially when it came to the standalone handheld games. But we worked together on the game.com games.

Did your team do the art for every game?

Yeah, every single one of them. Maybe for some of the games, I hadn't joined the team yet. I think they were already making some game.com games, like Indy 500. What a piece of crap. Unplayable. But are there any playable games? The machine itself is a piece of shit. Was Fighters Megamix released?

Yes.

It's rubbish! How could they approve the release of this game?!

They misled us. The commercial showing Duke Nukem 3D made me want the system, but the actual game is really terrible.

I was disappointed when the games were announced. There was some amazing promotion for Duke Nukem, Indy 500, because of how they prepared the videos. But all of them were fake. When you make promotional videos, at least give customers a sense of what the game will look like. This isn't a movie player, right? It's a handheld game. So I felt disappointed, because the customer expectation was high but the game quality was low.

Well it's obvious Tiger didn't care about having high-quality hardware or software, they were just in it to push cheap, licensed product while the licenses were still hot.

I drew many screens for their LCD games; they're like the old Game & Watch series. From the first day I worked at Tiger until the last, the screens became smaller and smaller due to cost, until the games were unplayable. That's what I can tell you about Tiger.

Do you happen to have any unreleased game.com prototypes, or assets from cancelled games?

No.

Do you know anyone who might?

No, sorry.
“The end of the game.com” created by and © Brandon Cobb.