A graphic artist who worked for Tiger Electronics in Hong Kong, who wishes to
remain anonymous, was interviewed by Brandon Cobb for The end of the game.com in 2024.
Which department did you work in, at Tiger?
The so-called game department, but we were just producing the graphics: the
pixel art and the LCD display art. The programming was passed to another OEM
company in Hong Kong called... I can't remember the name. The OEM company,
they were gaming idiots: they had no sense of how to make games. So the Tiger
games, as you know, were just rubbish. The game development was really bad.
The game.com hardware is too slow, and the screen too, the screen refresh
rate is bad. But I think the main issue was the programmers. They had no
common sense.
Were you the only artist working on game.com games?
Actually, every one of us in the art team was responsible for one game,
especially when it came to the standalone handheld games. But we worked
together on the game.com games.
Did your team do the art for every game?
Yeah, every single one of them. Maybe for some of the games, I hadn't joined
the team yet. I think they were already making some game.com games, like Indy
500. What a piece of crap. Unplayable. But are there any playable games? The
machine itself is a piece of shit. Was Fighters Megamix released?
Yes.
It's rubbish! How could they approve the release of this game?!
They misled us. The commercial showing Duke Nukem 3D made me want the
system, but the actual game is really terrible.
I was disappointed when the games were announced. There was some amazing
promotion for Duke Nukem, Indy 500, because of how they prepared the videos.
But all of them were fake. When you make promotional videos, at least give
customers a sense of what the game will look like. This isn't a movie player,
right? It's a handheld game. So I felt disappointed, because the customer
expectation was high but the game quality was low.
Well it's obvious Tiger didn't care about having high-quality hardware or
software, they were just in it to push cheap, licensed product while the
licenses were still hot.
I drew many screens for their LCD games; they're like the old Game & Watch
series. From the first day I worked at Tiger until the last, the screens became
smaller and smaller due to cost, until the games were unplayable. That's what
I can tell you about Tiger.
Do you happen to have any unreleased game.com prototypes, or assets from
cancelled games?
No.
Do you know anyone who might?
No, sorry.
|
|