A website dedicated to the game.com portable gaming
system from Tiger Electronics, and its games.

a feature of Diskman Presents
www.diskman.com
SYSTEM
  Introduction
  game.com
  Internet
  Web Link
  Scans
  Music
  Commercials
GAMES
  Batman & Robin
  Centipede
  Duke Nukem 3D
  Fighters Megamix
  Frogger
  Henry
  Indy 500
  Jeopardy!
  Lights Out
  Monopoly
  Mortal Kombat Trilogy
  Quiz Wiz: Cyber Trivia
  Resident Evil 2
  Scrabble
  Sonic Jam
  The Lost World:
  
Jurassic Park
  Tiger Casino
  Wheel of Fortune
  Wheel of Fortune 2
  Williams Arcade Classics

EXTRAS

  Unreleased games
  Cartridge icons
INTERVIEWS
  Al Baker
  Anonymous artist
  Anthony Grimaud
  Marc Rosenberg
  Brian Rubash
  Matt Scott
  John Young
INTERVIEW: AL BAKER
Al Baker programmed the game.com version of Frogger for Handheld Games. He was interviewed by Brandon Cobb for “The end of the game.com” in 2010.

How were you first introduced to the game.com system, and what were your initial thoughts of the machine?

Through Tom [Thomas Fessler of Handheld Games]. He periodically was using my services to program various computer games and this was one of them.

You worked as lead programmer on the game.com version of Frogger for Handheld Games. What can you share about the process? Were there any particular difficulties along the way?

Back then the process was actually very simple. Games were not nearly the major productions they have become even on handheld devices. I was given specifications as to how the various levels would work. Tom and I (and I really don't remember whose ideas dominated) came up with a level designer so that we could change the way all the levels worked without reprogramming them. I implemented the levels and Tom used his marvelous ability to see what worked and didn't work to make the levels “fun”. We kept tweaking until we were done.

The original game.com system design allowed for two different game cartridges to be inserted into the machine at once. If Frogger is started while another game cartridge is simultaneously inserted into the machine, it plays at a much slower rate than normal. Was this a known bug? If so, how and why did it occur?

I was/am unaware of the bug. If it was noticed, it was long after we had turned it over to Tiger, or at least after I was no longer involved. Tom might know more.

How would you describe your experience with the game.com development kit? Were the tools and documentation provided to you adequate, or was there a steep learning curve involved?

It was very easy to use and by then I was so used to working with game development kits, both hardware and software, that another one was “ho hum”. It was what it was. However, I would have remembered if it were particularly difficult to use.

What sort of interaction did you have with Tiger Electronics and their game.com software team?

Reasonably close. We had several meetings at their offices here in the northern Chicago suburbs. If we had any questions, they were there to answer them. There weren't many since the documentation was very good. They were not new at this and knew what developers needed.

Did you have the chance to do any additional game.com programming after Frogger was completed?

Tom and I had some ideas for additional games, but I don't remember any of them getting off the drawing boards. Tom would know more.
“The end of the game.com” created by and © Brandon Cobb.